3.5 Features
Last updated
Last updated
Players access the Inventory to manage all of their Realm Of Titans Game Assets with dedicated tabs for Titans, Elders, Items, Elements and Materials. The feature will be enhanced in future updates to estimate the GXD value of player portfolios and the performance of in-game Characters.
Game Assets can be purchased, earned, created or crafted within the Game. However, they can be deposited or withdrawn as Crypto Assets via the decentralised, Cardano-based, Intergalactic Bridge as outlined under 4. Blockchain Strategy.
As the primary currency of the Realm Of Titans Universe, players will be able to stake GXD in the Community Pool for different lockup periods in order to participate in community governance and guide future development of the Game. This will be supplemented by a comparable on-chain yield that will be made available to liquidity providers on a Cardano-based DEX.
Elder Planets are also staked in-game to generate a yield of resources produced from the natural geochemistry and game lore of each planet-type. For example, Mars Elders yield Crimson Fragment materials which are scraps of metal chipped away from Mars’s legendary armour.
Community Rewards, LP Rewards and Elder Yield will be sustained by in-game token sinks and periodic buy-backs supported by sales revenue streams.
Players visit the forge to combine Galaxy Dust, Elements and Materials into a wide range of different Game Assets and Items.
Crafting
Crafting Items involves the use of single-use Scrolls which act as blueprints for the Item being crafted and are consumed by the process. Once a player has the Scroll for a desired Item, crafting will require a number of Elements and Materials, with a small Forge fee paid in GXD.
Items can then be disassembled if players wish to retrieve some of the spent resources. This also prevents any accumulation of unwanted Items in the Marketplace or player inventories.
Upgrading
A similar combination of Elements and Materials can then be used to upgrade Items, although there is a probability that the process will be unsuccessful and require multiple attempts. As Items are upgraded from Tier 1 to Tier 10, increasingly rare Materials are needed for the process and the probability of success is reduced.
Upgrading Requirements
Satellite-Grade
1-3
None
Planet-Grade
4-6
Void Stone
Star-Grade
7-9
Primordial Rune
Nova-Grade
10
Photon Shard
Creation
The Forge can also be used to create characters in Realm Of Titans.
The creation of Titans requires players to cast a large amount of Galaxy Dust into the Forge. Once they have staked Elder Planets, or otherwise acquired Elements, players can include them in the process to increase the probability of creating certain Titans. For example, adding Plutonium will increase the probability of a Pluto being created.
Titan Planets cannot be disassembled like Items but future updates may enable them to be cast back into the Forge in order to retrieve the Elements of each planet-type.
Players enter the Arena to duel with their Titan Planets in either Casual or League modes. This allows them to train and level their Titans, increase their own ranking on player leaderboards and earn Battle Rewards which are a randomised combination of GXD, Elements, Materials and Items.
Titans go head-to-head to play for fun. They can be matched with other players based on their level or play offline to train their Titans and improve their battle strategy.
Titans enter competitive games to rise up the leaderboard. Rankings then earn access to NFT-ticketed tournaments and gaming events with further potential for earning prizes.
Each battle is a multiplayer online battle arena (“MOBA”)-style clash of Titans. Short battles (~5 mins) create rapid head-to-head gameplay through a series of lanes with a range of monsters and buffs between them. Each character will start with 4 possible moves: Light, Heavy, Defensive and Special. Special moves are assigned to Titans upon creation so that even when two Titans clash with identical experience and planet-type, their special abilities are likely to offer one a hidden advantage.
The first Titan Planet to lose all their health will lose the battle but if both Titans survive, the battle will be declared a draw. Future updates to Realm Of Titans will introduce multiplayer battles, with the options for players to stake GXD as a wager and to battle with entire solar systems of Titan Planets (5v5 or 9v9).
The Kuiper Belt Marketplace is the economic hub of the Realm Of Titans Universe where players use Galaxy Dust to buy and sell Game Assets between each other with either fixed price or auction listings.
Craftsmen will come to the Kuiper Belt to stock up on Resources and list their Items for sale while Warriors sell the loot from their battles to invest in higher quality armour and weapons. All transactions are carried out in GXD with 1% marketplace fees (subject to change in future for the purpose of token economic management).
Interplanetary Games plans to regularly introduce fresh content through the Kuiper Belt Marketplace including event tickets, sponsored or limited-edition items and the Scrolls needed to craft them.
On-Chain Liquidity
As a play-and-earn game, the Game Assets in Realm Of Titans may be withdrawn as NFT assets and fungible tokens on the Cardano blockchain via the Interplanetary Bridge.
On-chain Galaxy Dust will be listed on decentralised and centralised exchanges while NFTs will be listed on third-party marketplaces as well as being trade-able over-the-counter (“OTC”) between external wallets.
Players form organised, in-game communities or Guilds which they use to coordinate in-game activities, accelerate their progress, and enhance their collective earnings.
Guilds battle each other for control of a guild map with hexagonal tiles, where Members assign Titans to occupy map tiles within each Territory.
The Territories held by Guilds generate GXD and Resources due to their population and economy within the Realm Of Titans universe. This passive income adds even more incentive for players to join Guilds.
The amount of Territory Yield for each tile is defined by the game lore of the map region. However, that daily Territory Yield will be reduced as more GXD is paid to Guilds in Battle Rewards.
This mechanism mimics real life as the victors of battles often loot Territories they conquer, but the destruction disrupts the economic productivity of all faction Territories, whether they are at peace or at war.
Guild War Chests
To expand into new Territories across the map, Guilds can only attack adjacent tiles to their own Territories. Doing so starts a Battle against the Titan Planet stationed in the tile by opposing Guild members.
A Loot Fee is applied to the Battle Rewards of each member Battle and pooled in a War Chest from which game assets can be distributed between members as Guild Rewards. This is a key feature that makes it beneficial for players to join Guilds.
By working as a team, members can play and win a greater number of Battles each day as well as passively earning a portion of the Territory Yield and Battle Rewards generated by their fellow Guild members.
Members can contribute any type of Game Asset to the War Chest themselves, so that fungible assets are distributed proportionally, and non-fungible assets are deposited into the inventory of a random or specifically chosen member.
The founders of new guilds can choose to pre-fund their War Chests in order to boost membership with enhanced earnings. This leads to increased Battle activity so that the Guild can rapidly conquer a number of Territories on the Map.
Guild Governance
Future updates to the Game will introduce decentralised governance functions for Guilds, which are beneficial for external P2E gaming guilds to establish themselves in the Realm Of Titans universe.
Typically governed as decentralised autonomous organisations (“DAO”s), the planned membership, governance and voting features turn the Realm Of Titans Guild framework into a multi-chain extension of their own smart contracted infrastructure.
The Company intends for this framework to include NFT membership badges, proposal voting mechanisms and customised internal roles with powers to be delegated. For example, a Treasurer may have signing permission for distributions from the War Chest, while a Lord of War can set up bounty rewards to encourage members to attack specific Territories.